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Iterative Usability Research for a Mobile Leadership App
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Leadership Development

Six rounds. Forty-five sessions. Two fixes that reshaped the whole product.

Usability TestingExpert Review
Case study
Iterative Usability Research for a Mobile Leadership App
Industry
Leadership Development
Methods
Usability Testing, Expert Review

The risk

Launching a flagship product and not finding out it confuses people until it's already live and the damage is done.

The challenge

Find out, before launch, whether the navigation, content, and gamification in a new mobile app actually worked for real users.

What I did

01

Designed and ran six rounds of usability testing across the full app lifecycle, from first launch through a 360-degree leadership assessment tool

02

Conducted roughly 45 moderated sessions testing five distinct modules: onboarding, goal setting, content delivery, gamification mechanics, and the 360 assessment

03

Tested each round iteratively: findings from round one shaped what we tested in round two, so the research was moving the product forward, not just documenting it

04

Flagged a navigation pattern that was causing consistent orientation failure — participants couldn't tell where they were in the app — and worked directly with the design team on the fix

From the project

CCL leadership app gamification screen showing points earned for completing a module
Gamification feedback screen: one of the mechanics tested across six rounds to see whether it motivated continued engagement.
CCL leadership app onboarding screen with avatar and module entry point
Onboarding entry point: tested early to find where users lost their orientation before they'd even started.

What changed

A navigation fix and a content redesign that moved the whole product.

Found a navigation pattern that consistently confused users about where they were in the app; the redesign that followed fixed it. Found that people skip long paragraphs and respond to visuals and audio, which reshaped content across the whole product, not just one screen. The content finding turned out to be structural: it wasn't just that specific screens had too much text. It was that the product's entire information model assumed reading. It didn't. That's the kind of finding you only get from watching 45 people use something.

During testing, Matt was amazing at working with the users. His questions elicited thought out responses, his patience in working with the users and the tools was saint-like. All in all, I couldn't ask for a better research partner.

Phillip Zannini, UX Director, Center for Creative Leadership

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